State of Mind is a noir of the future that recalls the PC adventures of the past

Berlin, 2048. The world is fast running out of resources, patience and peace. A middle-aged man, Richard Nolan, wakes up in hospital following some sort of accident. After some preliminary tests he is sent home and crashes out in his inner-city apartment. When he wakes up, his wife and son have packed their bags and are seemingly gone without a trace, replaced by an overly-friendly butler droid.

Meanwhile, somewhere else, another man wakes from his bed also. This man, Adam Newman, lives in a very similar, though altogether more opulent home. He too has a wife, a son, and a (much more state-of-the-art) robot, all of whom are happy, relatively successful, and apparently living in cyber paradise.

Where is Nolan's family? What happened that fateful night of the accident, and how are the lives of these two similar, but diametrically opposed families interlinked? That is for you to find out in State of Mind, a story-driven adventure game from Daedelic Entertainment. Ahead of its August release, I spent a few hours with the neo-noir mystery.

State of Mind is a noir of the future that recalls the PC adventures of the past screenshot

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from destructoid https://ift.tt/2KcqKbP

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