Review: Shin Megami Tensei Liberation Dx2 review - Battle demons, anywhere you go

Shin Megami Tensei Liberation Dx2 review - Battle demons, anywhere you go I think the only issue I've had with previous Shin Megami Tensei games is that every time I play, it needs to be for a decent amount of time.

Jumping in for ten minutes barely gives you enough time to explore a dungeon floor or get to grips with managing your party and demons.

When I sit down to play Shin Megami Tensei, I need to dedicate at least an hour. I even distinctly remember going nearly two hours between safe rooms in one dungeon in Persona 5.

The series isn't known for being kind in terms of difficulty, nor time investment required.

So, with that in mind, it feels a bit strange playing Shin Megami Tensei Liberation Dx2 on mobile, where I can speed battles up, and quickly tap my way through them, exploring dungeons and collecting demons as I go.



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