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Jetpack Joyride board game in final hours of Kickstarter

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It's difficult to believe it's been seven years since Halfbrick's fantastic runner Jetpack Joyride originally released, but there it is. Time flies. I'm getting so old. It's also maybe a little difficult to fathom that a bite-sized phone game that has come and gone years ago is now getting the board game treatment. But that's exactly what's happening, because the Kickstarter for Jetpack Joyride (the board game) surpassed its goal the day it launched. Here we are now with fewer than six hours left in the campaign, so I figured I'd let you all know in case you're interested in getting in before it closes. It's especially interesting to see a video game focused on action and reflexes translated to a format more often associated with careful planning and taking turns. Of course, this game eschews those conventions, going for a real-time free-for-all sort of design. It also transfers over some of the bits that made the original game so replayable:

State of Mind is a noir of the future that recalls the PC adventures of the past

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Berlin, 2048. The world is fast running out of resources, patience and peace. A middle-aged man, Richard Nolan, wakes up in hospital following some sort of accident. After some preliminary tests he is sent home and crashes out in his inner-city apartment. When he wakes up, his wife and son have packed their bags and are seemingly gone without a trace, replaced by an overly-friendly butler droid. Meanwhile, somewhere else, another man wakes from his bed also. This man, Adam Newman, lives in a very similar, though altogether more opulent home. He too has a wife, a son, and a (much more state-of-the-art) robot, all of whom are happy, relatively successful, and apparently living in cyber paradise. Where is Nolan's family? What happened that fateful night of the accident, and how are the lives of these two similar, but diametrically opposed families interlinked? That is for you to find out in State of Mind , a story-driven adventure game from Daedelic Entertainment. Ahead of its Aug

Bungie is publishing a physical lore grimoire for Destiny

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Destiny 's lore has been a long-debated issue dating all the way back to the beta of the original release. Bungie has some great story bits hidden underneath the cliche in-game narrative, it just so happened that, at the time, it was tucked away on an external website called the grimoire. For a major production it was an absolutely bizarre occurrence, because the studio could have had people flip through hours of lore with a rudimentary browser and become more invested in the series -- instead, many casual fans who never used the Bungie.net website just missed out on that part of the series entirely. Eventually, they took the grimoire offline entirely. Later this year, it's back (in pog physical form). Bungie just announced part one of the  Destiny Grimoire Anthology , a compendium series of art and lore. The first taste is $24.99 for a hardcover 128 page book (with an in-game emblem for Destiny 2 ), and will release later this fall. According to the banner still present on

Marvel's Spider-Man is ready to websling onto your PS4

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Fans of Marvel's second-best web-slinger (after Jessica Drew) can stoke their hype-fires a little today. Insomniac Games has announced that their exciting open-world adventure, Spider-Man , has gone gold. As I'm very sure you're all aware, the phrase "gone gold" refers to a game's preliminary development being finished, with the code being ready to press to disc. Spider-Man has been finished with time to spare, too, as it won't be hitting the shelves for a little over a month. Just pull it forward already! Insomniac made the announcement via twitter , which also includes a recreation of the popular image - I believe you kids call them "memes" - of Spider-Man sitting casually behind a desk. The new Spider-Man game will see Peter Parker don a variety of spidey-suits and swing his way around New York, battling popular villains such as Doc Ock, Rhino, Electro and Shocker, maybe getting help from a few friends along the way. Spider-Man launch

I hope you like Bleach, because it's the main focus of this new Jump Force trailer

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Jump Force , a 3v3 fighter from Bandai Namco is set for a release in 2019, and the publisher has been steadily showcasing its fighters since its E3 release. One confirmed universe is Bleach , the manga/anime series that ended up spanning 266 episodes over eight years. For those of you who don't follow the show, it's basically follows the adventures of several Grim Reapers...with swords instead of scythes (though the series does feature scythes too). Ichigo Kurosaku, Rukika Kuchiki, and Sousuke Aizen are all confirmed to represent the Bleach series in Jump Force . That's currently more than any other anime right now, as Dragon Ball, Naruto , and One Piece all have two reps each confirmed thus far (though that will likely change). Read more... from destructoid https://ift.tt/2O0KCB4

SwitchArcade Roundup: ‘Mega Man X Legacy Collection 1’ Impressions, ‘Rocket League: Ultimate Edition’, and a “FAST” Game of the Day

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Welcome to the SwitchArcade Roundup for July 31st, 2018! Let’s close out the month of July in style with your daily dose of news, impressions, new releases, and sales just like we always do here at the Roundup. This time around I have impressions to share regarding the first Mega Man X Legacy Collection, but before diving into those, let’s take a look at our Game of the Day. Game of the Day FAST RMX ($19.99) We’re starting off in a futuristic direction for the SwitchArcade Roundup today. For years, Nintendo fans have loudly clamored for some more F-Zero , but their vocal support of a new entry in the series has fallen on deaf ears (or in Internet text form, blind eyes). While only vaguely similar to Nintendo’s futuristic racing franchise, FAST RMX from the mighty tech wizards at Shin’en manages to develop  a blisteringly quick and exciting racer that might just scratch that racing itch that F-Zero fans have missed. FAST RMX is pure racing without the use of weapons. It’s all a

‘Pocket City’ Review – Building Greatness One Zone At A Time

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When it comes to mobile gaming there are generally two camps that games fall into. We have the games that are absolutely great for dipping into when standing in line at the market and then we have the games that take hours from you in a similar vein to some of the very best console or PC games. It’s rare that you find a game that somehow manages to straddle the two camps, but in Pocket City ($4.99) we have a shining example of exactly that. This is a game that you can play in small stints but also settle down with, falling into a world other than your own. Pocket City is responsible for me going to sleep two hours later than I should have this past weekend. It’s that good. You don’t need to be a gaming fanatic to be familiar with the Sim City franchise and it is absolutely fair to say that Pocket City borrows heavily from those games. In all fairness it’s fairly difficult to create a city building game without it being compared to the game that arguably started it all, and in that